Summary
Tom Guillermin is a seasoned gameplay engineer and technology leader with 11 years of experience building AAA game systems and founding a studio. As CTO and co-founder of Sandfall Interactive in Montpellier, he’s leading development of an ambitious Unreal Engine 5 3D RPG for PC and next-gen consoles while maintaining hands-on programming. His prior roles at Ubisoft and Massive Entertainment include gameplay engineering on high-profile projects like Beyond Good & Evil 2 and The Division 2, working with C++, Snowdrop and Anvil engines to deliver data-driven systems and complex NPC/gameplay features. He combines startup grit—co-founding a wearable hardware venture early in his career—with enterprise-grade engineering practices honed at large studios. Comfortable across engine-level systems, gameplay logic, and tooling, he brings both product vision and technical ownership to long-term game development. Based in Montpellier with an MSc in Computer Science, he’s as adept at shipping prototypes as he is at scaling production pipelines.
11 years of coding experience
6 years of employment as a software developer
Baccalauréat, mention Bien, Baccalauréat, mention Bien at Lycée G. Pompidou
PEIP, PEIP at Polytech Nice Sophia
French, English, Spanish