Tom Leys is a senior polyglot programmer with 12+ years delivering end-to-end solutions from firmware and embedded systems to backend services and full-stack web apps. He combines deep algorithmic instincts—having built robot planners, game server mechanics and computer vision measurement pipelines—with practical product experience from founding and running GridSpy, giving him a user-focused, commercially aware approach to engineering. Tom is comfortable across languages and stacks, quickly choosing pragmatic technologies to migrate services to cloud, optimize performance, or implement complex features such as neural-net measurement extraction and advanced 3D visualisation. He contributes to notable open-source projects including Rust bindings for Godot and the Space Station 14 server, showing a taste for performance-critical and multiplayer systems. Equally at home tearing code apart for safe refactors or shipping new customer-facing iterations, he excels at translating ambiguous requirements into robust, testable systems. Based in Auckland, he brings the mindset of an entrepreneurial engineer who treats shipping and iteration as the core of product success.
12 years of coding experience
23 years of employment as a software developer
BCom, Management, BCom, Management at University of Auckland
A multiplayer game about paranoia and chaos on a space station. Remake of the cult-classic Space Station 13.
Role in this project:
Backend Developer
Contributions:154 reviews, 52 PRs, 301 comments in 1 year 2 months
Contributions summary:Tom primarily contributes to the server-side logic of the game, focusing on gameplay mechanics and bug fixes. They modified the traitor rule system, adjusted gas vent behavior, and split the flesh anomaly component. Additionally, the user implemented changes to the zombie disease system, addressing spread, healing, and infection mechanics. Furthermore, the user made updates to the firelock system and the frezon reaction, showcasing their involvement in different aspects of the game's backend.
Contributions:10 commits, 12 PRs, 44 comments in 4 months
Contributions summary:Tom contributed to the Rust bindings for Godot 3, focusing on the binding generation process. Their work involved refactoring code, changing data structures, and addressing issues in class name handling. Additionally, the user implemented example scenes and added new examples to showcase the usage of the Rust bindings. They also addressed build process configurations by fixing the paths used for the libraries.
godotgamedevrustgodot-enginegame-development
Find and Hire Top DevelopersWe’ve analyzed the programming source code of over 60 million software developers on GitHub and scored them by 50,000 skills. Sign-up on Prog,AI to search for software developers.
Request Free Trial
Tom Leys - Senior Polygot Programmer at Link Up Limited