Summary
Tom Long is an award-winning game designer, technical artist, educator, and founder with over 20 years of experience solving design and production pipeline challenges across console, mobile, VR, and MMO projects. As Studio Head of GoneGypsyGames he combines hands-on tool development, prototyping, and clear design documentation to deliver polished user experiences while mentoring distributed teams. He has guided studio adoption of Unity for commercial partners, led global level design for Wargaming’s flagship titles, and built educational game platforms for healthcare training. A seasoned public speaker and co-author of 100 Principles of Game Design, Tom also won grand prize for a Unity Android courseware competition—an achievement that underscores his rare blend of pedagogy and production. Based in Austin, he brings both creative vision and pragmatic technical leadership to ambitious interactive projects.
10 years of coding experience
7 years of employment as a software developer
B.S. Digital Media/Virtual Reality, B.S. Digital Media/Virtual Reality at University of Central Florida