Tom Looman

Amsterdam, North Holland, Netherlands
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Summary

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Top School
Tom Looman is a game programmer and educator with 17+ years working in C++ and Unreal Engine across AAA studios, Epic Games, and indie projects, and over a decade of creating highly regarded Unreal tutorials. As co-founder of LODZERO he consults on engine performance and gameplay across PC and console platforms, and has shipped work on titles like The Talos Principle 2 and Deliver Us Mars. He teaches professional UE5 training for studios, ran a Stanford course on C++ game development, and maintains popular open-source Unreal projects such as ActionRoguelike and EpicSurvivalGame. Known for deep expertise in graphics, shader programming, and performance optimization, he blends practical production experience with clear technical teaching that helps teams and developers level up. An Amsterdam-based practitioner, he often surfaces optimization techniques and engine workflows that are not obvious from game code alone.
code11 years of coding experience
job3 years of employment as a software developer
bookBachelor of Arts (BA), Game Design & Development, Bachelor of Arts (BA), Game Design & Development at HKU (Hogeschool voor de Kunsten Utrecht)
bookEngineering Design & innovation, Engineering Design & innovation at Amsterdam University of Applied Sciences
languagesEnglish, Dutch
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Stackoverflow

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Github Skills (18)

blueprint10
c-language10
unreal-engine-510
unreal-engine-410
gameplay10
animation10
game-programming10
unreal10
cplus10
cpp10
game-development10
cprogramming-language10
game-dev9
shader8
inventory-management-system8

Programming languages (2)

C++PHP

Github contributions (5)

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tomlooman/SimpleFPSTemplate

May 2019 - May 2022

Simple C++ FPS Template for Unreal Engine 4
Role in this project:
userGame Developer
Contributions:1 release, 12 commits, 6 PRs in 3 years
Contributions summary:Tom primarily contributed to the development of a first-person shooter (FPS) template for Unreal Engine 4. Their work included upgrading the project to a newer version of the engine and making gameplay enhancements. These improvements consisted of modifying the projectile behavior by adding a splash effect and adjusting the direction, along with adding visual effects and camera shakes.
fps-templatetemplatecppfpsgame
tomlooman/ActionRoguelike

Sep 2020 - Aug 2022

Third-person Action Roguelike made in Unreal Engine C++. Project for Unreal Engine C++ Course & Stanford University
Role in this project:
userGame Developer (Unreal Engine)
Contributions:112 commits, 7 PRs, 232 pushes in 1 year 11 months
Contributions summary:Tom appears to be contributing to the development of a third-person action roguelike game built in Unreal Engine. Their initial commits focused on setting up the basic project structure and creating the core components. Subsequent commits involved integrating example content, implementing character movement and input, and adding basic gameplay features like a projectile attack system, interaction mechanics, and a basic UI. The user also made further code additions, which demonstrated work on a level based gameplay.
gametrainingc-projectstanford-courseunreal-engine
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