Summary
Tom Lowe is a Senior Experimental Scientist and software engineer with over a decade of experience building physics-driven systems, AI behaviours and C++ mapping algorithms for both games and robotics. He helped create character behaviours and novel balance/stepping systems used in blockbuster titles like Grand Theft Auto IV and Red Dead Redemption, and now develops SLAM software for portable spring-mounted laser scanners at CSIRO/Data61 to generate 3D maps of caves, buildings and terrain. Combining a First Class Computer Science degree from Warwick with deep expertise in physics, control systems and algorithmic problem solving, he moves easily between low-level engine code and higher-level behaviour design. Notably, his work spans from consumer entertainment—shipping the highest-selling Australian game series—to cutting-edge field robotics, reflecting a practical knack for turning research ideas into robust, deployable systems.
10 years of coding experience
13 years of employment as a software developer
First Class Honours, Computer Science, First Class Honours, Computer Science at University of Warwick
English, French