Tom Mason is a Paris-based developer with 13 years of experience building performant back-end systems and game-engine features, currently helping scale Powder’s "Camera of the Metaverse" after a $14M Series A and 1.5M downloads in 10 months. His background spans game studios and tooling—contributions to open-source projects like OpenMW and a modern Diablo reimplementation show deep familiarity with core gameplay mechanics, rendering, and scripting. He’s also tackled cross-platform package management and stability work in foundational C libraries like nuklear and hunter, demonstrating fluency in low-level C, build systems, and platform portability. Known for pragmatic bug fixes and feature-driven refactors, Tom combines a games-first engineering mindset with production-grade dependency and build expertise.
Modern reimplementation of the Diablo 1 game engine
Role in this project:
Back-end Developer
Contributions:2 releases, 1128 commits, 311 PRs in 7 years 2 months
Contributions summary:Tom primarily focused on implementing features related to the Diablo I game engine's graphical user interface (GUI) within the modern reimplementation project. They added functionality to display sprite frames in the nuklear GUI framework and incorporated a pause menu. The changes involved modifications to the rendering and GUI manager components, utilizing image-based UI elements to create a functional, though rudimentary, user experience. Additionally, the user made code corrections and adjustments to the item handling.
Contributions:5 commits, 5 PRs, 15 comments in 11 months
Contributions summary:Tom primarily focused on bug fixes and code improvements within the nuklear GUI library. Their contributions included correcting typoed function declarations, initializing and clearing memory in `nk_text_edit` structs, fixing plot function assertions, addressing Windows newline issues, and resolving scrollbar crashes. These changes suggest a focus on enhancing the stability and functionality of the library.
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