Tom Mikota is a founder and creative-technical leader with 11 years of focused experience designing pipelines, automation, and real-time workflows for VFX and virtual production. He has led technology strategy and artist-first pipeline development across studios, academia, and his company CG Lumberjack, specializing in Unreal Engine integrations and connective DCC tooling. His background spans high-end feature work at Weta and Pixomondo to building an LED virtual production stage and curriculum at Florida State University, where students were creating films on the wall within months. As a former CPO and product designer he blends product leadership with hands-on toolbuilding, mentoring teams to scale production efficiency and artist workflows. Based in Tallahassee, he’s known for automating everything but the artistic intent—approaching pipeline design from a designer’s perspective to keep tools intuitive for creatives.
11 years of coding experience
6 years of employment as a software developer
BFA, Animation, BFA, Animation at Brigham Young University
Set of production tools geared toward entertainment industries (VFX, Games, Post Production)
Contributions:4 reviews, 303 PRs, 556 pushes in 1 year 5 months
vfxgamesentertainmentpost-productionproduction
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