Tom Minor is a Senior Software Developer with 12 years’ experience specializing in VFX and DCC integration, currently developing Arnold for Houdini at Autodesk. He combines low-level C++ HDK/HDK-style development and performance-focused real-time systems with high‑level Python/VEX toolkits that streamline artist workflows across studio pipelines. His background spans leading Houdini integrations and realtime Unreal work at MPC and DNEG, including architecting a control‑rig-based Codex import for identical rig evaluation in Unreal. A Bournemouth University graduate active in industry outreach and mentoring, he also contributed R&D to the EU SAUCE project and published in Eurographics, demonstrating a blend of production engineering and academic rigour. Notably, he built automated test frameworks and production-grade integration layers that moved research toolkits into reliable studio pipelines.
12 years of coding experience
7 years of employment as a software developer
Wolstanton High School
A-Level, Computing, Maths, Graphic Design, Photography, A-Level, Computing, Maths, Graphic Design, Photography at Newcastle-Under-Lyme College
Bachelor of Science (BSc(Hons)), Software Development for Animation, Games and Effects, Bachelor of Science (BSc(Hons)), Software Development for Animation, Games and Effects at Bournemouth University
Contributions:65 commits, 94 pushes, 6 branches in 1 year 7 months
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