Summary
Tom Otero is a Senior Build & CI/CD Engineer with 14 years of systems and tooling experience, currently building CMake-based cross-platform CI pipelines for Google. He combines a mechanical engineering foundation with hands-on roles in embedded Linux validation, robotics, and game-industry build/release engineering at Rockstar Games to optimize developer velocity and system reliability. Tom excels at turning fragmented workflows into reproducible, automated pipelines—scripting deployment logic, improving build performance, and integrating tools across distributed teams. His background bridging mechanical and software engineering gives him a practical edge in embedded and platform projects where hardware constraints meet complex build systems. Open to roles in CI/CD, platform engineering, and embedded systems, he prefers opportunities that let him design architectures that translate ideas into repeatable execution.
14 years of coding experience
7 years of employment as a software developer
Bachelor of Science - BS, Mechanical Engineering, Bachelor of Science - BS, Mechanical Engineering at Portland State University