Tom Rethaller is a founder and seasoned creative technologist with 13 years building interactive, graphics-heavy software and consumer devices from Bordeaux. He blends game-engine and systems-level expertise (C++, Haxe) with design training to ship everything from AAA game features to Kickstarter hardware. At studios like Shiro Games, Splash Damage and IO Interactive he moved from hands-on engine and tools programming to technical lead responsibilities, mentoring teams and shaping technical strategy. An active open-source contributor, he’s added profiling, OpenGL texture support and input fixes to notable Haxe projects such as Hashlink and Heaps, reflecting deep backend and graphics proficiency. Recently he launched Keysmet to commercialize a self-built electronic device and explores LLM-driven solutions for teen mental health as a creative technologist. He’s equally comfortable prototyping procedural art and motion design as he is wrangling low-level performance and systems design.
13 years of coding experience
16 years of employment as a software developer
Design, Design at ENSCI-Les Ateliers
Bachelor of Applied Science - BASc, Electrical Engineering and Embedded Systems, Bachelor of Applied Science - BASc, Electrical Engineering and Embedded Systems at IUT Cergy-Pontoise
Contributions:4 reviews, 294 commits, 32 PRs in 5 years 5 months
Contributions summary:Tom contributed to the Heaps Haxe Game Framework by implementing and fixing core functionalities. Their work involved fixing mouse input handling and text alignment issues, contributing to the framework's usability. They also improved functionality related to grid and 2D scene operations, and added features to game controller interaction.
Contributions:6 commits, 5 PRs, 3 pushes in 2 years 10 months
Contributions summary:Tom primarily contributed to the core functionality of the Hashlink virtual machine. They implemented features such as the `--min-time-ms` option for profiling, enabling more granular performance analysis. They also added support for OpenGL texture sub-operations, expanding the graphics capabilities of the underlying SDL library. Furthermore, the user introduced new constants for texture levels and fixed a typo in an SDL function definition.
haxelibinterpretervirtual-machinehaxe
Find and Hire Top DevelopersWe’ve analyzed the programming source code of over 60 million software developers on GitHub and scored them by 50,000 skills. Sign-up on Prog,AI to search for software developers.