Tom Rethaller

Founder at Keysmet

Bordeaux, Nouvelle-Aquitaine, France
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Summary

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Rockstar
🎓
Top School
Tom Rethaller is a founder and seasoned creative technologist with 13 years building interactive, graphics-heavy software and consumer devices from Bordeaux. He blends game-engine and systems-level expertise (C++, Haxe) with design training to ship everything from AAA game features to Kickstarter hardware. At studios like Shiro Games, Splash Damage and IO Interactive he moved from hands-on engine and tools programming to technical lead responsibilities, mentoring teams and shaping technical strategy. An active open-source contributor, he’s added profiling, OpenGL texture support and input fixes to notable Haxe projects such as Hashlink and Heaps, reflecting deep backend and graphics proficiency. Recently he launched Keysmet to commercialize a self-built electronic device and explores LLM-driven solutions for teen mental health as a creative technologist. He’s equally comfortable prototyping procedural art and motion design as he is wrangling low-level performance and systems design.
code13 years of coding experience
job16 years of employment as a software developer
bookDesign, Design at ENSCI-Les Ateliers
bookBachelor of Applied Science - BASc, Electrical Engineering and Embedded Systems, Bachelor of Applied Science - BASc, Electrical Engineering and Embedded Systems at IUT Cergy-Pontoise
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Stackoverflow

Stats
587reputation
14kreached
7answers
6questions
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Github Skills (24)

graphics2d10
sdl10
haxe10
virtual-machine10
interpreter10
2d10
software-design9
performance-monitor9
performance-analytics9
code-profiling9
c119
performance-monitoring9
profiling9
performance-analysis9
c179

Programming languages (6)

TypeScriptC++CHaxeJavaScriptPython

Github contributions (5)

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HeapsIO/heaps

Sep 2017 - Jan 2023

Heaps : Haxe Game Framework
Role in this project:
userBack-end Developer
Contributions:4 reviews, 294 commits, 32 PRs in 5 years 5 months
Contributions summary:Tom contributed to the Heaps Haxe Game Framework by implementing and fixing core functionalities. Their work involved fixing mouse input handling and text alignment issues, contributing to the framework's usability. They also improved functionality related to grid and 2D scene operations, and added features to game controller interaction.
gamegamedevheapsgame-developmentgame-framework
HaxeFoundation/hashlink

Dec 2019 - Oct 2022

A virtual machine for Haxe
Role in this project:
userBack-end Developer
Contributions:6 commits, 5 PRs, 3 pushes in 2 years 10 months
Contributions summary:Tom primarily contributed to the core functionality of the Hashlink virtual machine. They implemented features such as the `--min-time-ms` option for profiling, enabling more granular performance analysis. They also added support for OpenGL texture sub-operations, expanding the graphics capabilities of the underlying SDL library. Furthermore, the user introduced new constants for texture levels and fixed a typo in an SDL function definition.
haxelibinterpretervirtual-machinehaxe
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