Summary
Tom Rijnbeek is a Principal Software Engineer with 12 years of experience building reliable, large-scale systems and a lifelong passion for game development. Currently at Atlassian and formerly a tech lead at Google Play Monetization, he combines product-focused architecture work with hands-on implementation, having rearchitected subscription systems and led developer-facing platform efforts. He also has deep experience improving software processes and infrastructure—at QuTech he introduced documentation standards, IaC improvements, and a reusable monitoring stack that reduced outage times from days to minutes. With dual degrees in Computer Science and Mathematics and an MSc in Game and Media Technology, Tom enjoys dissecting mechanics and applying mathematical thinking to practical problems, and in his spare time he ships indie game projects and crafts puns over coffee.
12 years of coding experience
9 years of employment as a software developer
Master of Science (MSc) Game and Media Technology, Master of Science (MSc) Game and Media Technology at Utrecht University
Dutch, English, Japanese