Tom Shinton is a Lead Engineer and gameplay programmer with 11 years' experience specialising in Unreal Engine, currently leading engineering at Flix Interactive while working as a third-party developer for Microsoft. He began his career applying VR to product innovation and advertising—helping launch British Gas Hive with the Oculus DK2—and later brought brands to life as a 3D Generalist and Technical Artist for clients like Muller, Warburtons and Nestlé. Based in Birmingham and grounded in a Computer Games Design degree from Staffordshire University, Tom blends artistic sensibility with systems-level gameplay engineering to create immersive, interactive experiences. Notably, his background spans VR prototyping through to AAA gameplay systems, giving him a rare cross-discipline perspective that speeds iteration and production.
11 years of coding experience
Bachelor of Science (BSc), Computer Games Design with Enterprise, Bachelor of Science (BSc), Computer Games Design with Enterprise at Staffordshire University
Contributions:1 review, 5 PRs, 40 pushes in 2 years 8 months
unreal-enginemultipurposeue4unreal
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