Tom Spilman is a seasoned game-focused software engineer and co-owner of Sickhead Games with over 14 years of professional experience building cross-platform game technology and running a small game studio. As a MonoGame Foundation board member and long-time contributor to MonoGame and SharpDX, he has driven audio system improvements, console port maintenance, and key Windows Phone interop fixes for widely used open-source game frameworks. Based in Dallas, he blends hands-on engineering—especially audio and platform integration—with product, business development, and operational duties at his company. Colleagues know him for shipping pragmatic fixes and feature enhancements that improve real-world tooling and platform support, not just demos.
One framework for creating powerful cross-platform games.
Role in this project:
Software Engineer / Game Developer
Contributions:18 releases, 154 reviews, 3614 commits in 9 years 3 months
Contributions summary:Tom primarily focused on improving the audio aspects of the MonoGame framework, as indicated by code changes in the XACT and audio system. They added support for per-track volume and pitch variation, new event types for complex sounds, and improvements to existing sound effect functionalities. The user implemented fixes and optimizations within the audio processing core.
Contributions summary:Tom contributed to the SharpDX project, specifically focusing on Windows Phone 8 (WP8) related components. Their commits included adding missing XAudio interop methods and fixing issues with the `IDrawingSurfaceBackgroundContentProviderNative` interface. They also updated multiple sample projects to support WP8, demonstrating a focus on integrating and maintaining SharpDX's functionality on the WP8 platform.
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Tom Spilman - Programmer And Co-owner at MonoGame Foundation