Universal Scene Description
Role in this project:
Back-end Developer Contributions:15 commits, 7 comments in 5 months
Contributions summary:Tom's commits primarily involve refactoring and modifying the UsdImagingGLEngine, specifically removing and replacing methods related to OpenGL state management. They also implemented and integrated support for double-sided materials and cull styles within the hdPrman renderer. Furthermore, the user addressed issues related to the handling of material IDs in mesh topologies and improved the appearance of transparency in the OSL shader.
universal-scene-descriptionscene
Contributions:118 pushes, 1 branch in 1 year 2 months