Tom Voros is a senior programmer with 10+ years of experience who transitioned from full-stack web development to AAA game AI and gameplay engineering at Ubisoft Toronto before founding his indie studio. He conceived, designed, and largely single-handedly built Pinball Spire—handling programming, design, art, and sound design—now released on PC and Switch. Tom combines systems- and gameplay-level thinking with hands-on implementation across engines and platforms, and has recent studio experience at Blackbird Interactive. Based in Oakville, Ontario, he brings both large-team AAA discipline and indie adaptability, comfortable moving between production pipelines and solo end-to-end development. An alum of the University of Waterloo’s software engineering program, he pairs formal training with a proven record of shipping complex, polished games.
9 years of coding experience
15 years of employment as a software developer
BCS, Computer Science with Software Engineering Option, BCS, Computer Science with Software Engineering Option at University of Waterloo
Contributions:1 release, 18 commits, 16 pushes in 19 days
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