Tom Walters is a mid-level programmer with eight years' experience building real-time and graphics-heavy systems, currently working at MTX Solutions after roles at d3t where he progressed from Associate Programmer to Programmer. He brings strong C++ expertise alongside Direct3D 11/12, OpenGL, Unreal Engine, Qt and CUDA, and has hands-on experience across tooling and infrastructure from past internships (Python, AWS, Go, C#, Jenkins). His background spans game-focused engineering—from SWQA testing on PlayStation and low-poly 3D modelling to core engine and DevOps work on a live title—giving him a pragmatic view of the full development pipeline. Based in Widnes, UK, Tom combines low-level graphics skill with practical systems and automation experience, making him effective at both performance-critical code and developer-facing tools.
8 years of coding experience
3 years of employment as a software developer
BTEC Level 3 Extended Diploma, Game and Interactive Media Design, BTEC Level 3 Extended Diploma, Game and Interactive Media Design at New College Swindon
Computer Games Development, Computer Programming, Computer Games Development, Computer Programming at Liverpool John Moores University
MGF Explorer is a GUI tool for opening and viewing assets contained within Meyer/Glass Interactive archive files used in MechAssault and MechAssault 2: Lone Wolf.
Contributions:5 releases, 60 commits, 4 PRs in 3 years 4 months
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