Summary
Tom Whittaker is a Senior Coder with 10+ years delivering game and VR software, currently focused on character animation systems and Control Rig tooling in Unreal Engine at nDreams. He combines a deep practical background across consoles, PC and mobile—spanning engine work, gameplay systems, ports and performance optimization—with a passion for robust, reusable and high-performance code. Tom has shipped animation tech for commercial VR and DLC titles, contributed to PS5 VR eye-tracking and high-frame-rate mobile VR, and built Sequencer-driven cutscene systems. He favors close cross-discipline collaboration to turn design needs into scalable systems and continually explores new Unreal features to improve quality and iteration speed. An avid gamer by trade, he also brings hands-on experience in low-level input, networking and tooling from prior roles at Curve, Beatnik and others.
10 years of coding experience
13 years of employment as a software developer
Bachelor of Science (BSc), Visualisation, Bachelor of Science (BSc), Visualisation at Uni of Teesside
English