Summary
Tomas Retamosa is a Senior Animation TD and software-focused Pipeline TD with nine years building DCC-agnostic tooling and production-ready pipelines for animation and games. He has driven rigging and animation workflows from studio R&D to game engines—helping set up modular, multi-project pipelines and Control Rig integration for titles like Godfall and other AAA projects. Equally comfortable in Python, MEL/MaxScript, and engine plugin work, Tomas has shipped Maya/3ds Max integrations, custom importers/exporters, and deployment tools (PyInstaller/Cython) across studios including Ubisoft, Promethean AI, and Counterplay Games. Based in Castelló de la Plana, he blends hands-on rigging and skinning expertise with software engineering discipline to streamline artist workflows and engine interoperability. Notably, he focuses on DCC-agnostic solutions and reusable plugin frameworks, enabling teams to move assets and rig data reliably between DCCs and Unreal Engine.
9 years of coding experience
2 years of employment as a software developer
Grado en Ingenieria Multimedia, Diseño de videojuegos y contenido interactivo, Grado en Ingenieria Multimedia, Diseño de videojuegos y contenido interactivo at Universitat d'Alacant
Advanced Character Rigging, Rigging, Advanced Character Rigging, Rigging at Animum Creativity Advanced School
Estudiante de Videojuegos, Diseño de videojuegos y contenido interactivo, Estudiante de Videojuegos, Diseño de videojuegos y contenido interactivo at PrimerFrame
Spanish, English