Top expert inMulti-Platform Game Development and Modding
Tomáš Slušný is a software developer with 12 years of hands-on experience building performant back-end systems and improving user-facing interfaces from Slovakia. At Pantheon Technologies he applies practical engineering grounded in an electrical and electronics technical education, focusing on efficient, maintainable solutions. A consistent open-source contributor, he’s improved performance and UX in well-known community projects like the RuneLite OSRS client and the Path of Building planner, adding caching layers, item composition/search optimizations, and nuanced game-mechanic calculations. He blends systems-level thinking with an eye for UI polish—often surfacing small UX conveniences such as clipboard copy actions that noticeably improve day-to-day workflows.
12 years of coding experience
High School, Electrical, Electronics and Communications Engineering, High School, Electrical, Electronics and Communications Engineering at Secondary Technical School of Jozef Murgas
Contributions:32 reviews, 1586 commits, 2116 PRs in 4 years 7 months
Contributions summary:Tomáš primarily focused on improving the performance of the application by implementing item caching and refining the UI to create a better user experience. They enhanced item functionality by adding item composition and search caches to the ItemManager. Additionally, they made significant updates to the right-click menu, adding the option to copy the content to the clipboard and improving overall layout and presentation of the UI components to be more user friendly.
Contributions:32 reviews, 42 commits, 94 PRs in 1 year 4 months
Contributions summary:Tomáš primarily contributed to the back-end logic of the Path of Building application, focusing on enhancing the build planner's functionality. Their work involved adding support for new features, such as custom modifiers, plague bearer states, flask charge generation, and reduced mana costs for attacks. They also implemented calculations for various game mechanics, including Strength of Blood, ailment thresholds, and various damage-over-time effects. Their contributions demonstrate a deep understanding of the game's mechanics and the application's architecture.
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Tomáš Slušný - Software Developer at Pantheon Technologies