Tomas Wallin

Gameplay Programmer at Fatshark AB

Stockholm, Sweden
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Summary

👤
Senior
🎓
Top School
Tomas Wallin is a gameplay programmer based in Stockholm with 11 years of software development experience spanning frontend-focused government projects and commercial game development. He combines strong Vue and accessibility expertise from multi-year roles building web applications for Swedish public agencies with recent hands-on gameplay work at Chief Rebel and Fatshark. Tomas is disciplined about writing clear, well-organized code and enjoys tackling new technical challenges, whether implementing accessible UIs or gameplay systems. His background mentoring university students and working across full-stack teams gives him a pragmatic, user-focused approach to problem solving that helps bridge design and engineering.
code11 years of coding experience
job1 year of employment as a software developer
bookHigher Vocational Education Diploma, Game Programming, Higher Vocational Education Diploma, Game Programming at FutureGames
bookEl/Data, El/Data at Torsbergsgymnasiet
bookHögskoleexamen, Datavetenskap, Högskoleexamen, Datavetenskap at Linnéuniversitetet
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Github Skills (3)

love2d10
lua8
latex4

Programming languages (2)

C#Lua

Github contributions (5)

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Myggski/SimpleGame

Mar 2017 - Mar 2021

Contributions:30 pushes, 1 branch in 4 years
Myggski/codename-bladecraze

Jul 2022 - Dec 2022

Bomberman clone made in Löve2D.
Contributions:2 releases, 39 reviews, 193 commits in 4 months
ecsluagamelove2d-gamebomberman-game
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Tomas Wallin - Gameplay Programmer at Fatshark AB