Tomas Zigmantavičius is a Lead Software Engineer at Unity with eight years of experience progressing from QA to engineering and now technical leadership within the Unity graphics organization. He specializes in C++, Java and C# and has a strong focus on build, release and automation engineering—notably improving Android build and test pipelines for Unity's high-profile Graphics repo. Based in Vilnius, he combines hands-on coding with release-systems expertise to streamline CI/CD and expand automated testing coverage. Colleagues rely on him to bridge graphics engineering and reliable delivery, and he’s comfortable experimenting beyond his core stack to solve tricky infrastructure problems.
8 years of coding experience
7 years of employment as a software developer
Bachelor's degree, Applications systems, Bachelor's degree, Applications systems at Kaunas University of Technology
Unity Graphics - Including Scriptable Render Pipeline
Role in this project:
Automation Engineer / Build & Release Engineer
Contributions:11 reviews, 74 commits, 58 PRs in 2 years 11 months
Contributions summary:Tomas primarily focuses on improving the Android build and testing processes for the Unity graphics repository. They've made significant changes to the Android build pipeline, including setting SDK/JDK paths, modifying build scripts, and integrating new test frameworks. Contributions include modifying Android build jobs and updating automation scripts to improve testing coverage and efficiency. These efforts suggest a focus on streamlining the build and release process for Android-based testing within the project.
Contributions:24 commits, 10 pushes, 1 branch in 6 days
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Tomas Zigmantavičius - Lead Software Engineer at Unity