Tomasz Cichociński

Krakow, Lesser Poland Voivodeship
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Summary

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Rockstar
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Tomasz Cichociński is a Head of Engineering based in Krakow with 11 years of hands-on experience leading early-stage and growth engineering teams while remaining a strong individual contributor. He has repeatedly balanced people management and technical delivery—building CI/CD pipelines, migrating APIs to GraphQL, shipping session replay and browser extensions, and managing teams of ~5 engineers. A fullstack background with a frontend origin informs his pragmatic approach to UX-driven features and performant systems, and he’s contributed UI improvements to notable open-source projects like Netflix’s vizceral. Comfortable wearing many hats as a contractor and startup engineer, Tomasz pairs Rust and frontend experience from projects like a proprietary query engine with a persistent drive to “pursue cool things.”
code11 years of coding experience
job11 years of employment as a software developer
bookTechnician Information Technologist, Computer Programming, Technician Information Technologist, Computer Programming at Technical High School Of Communication Technology
bookEngineer's degree, Computer Science, Engineer's degree, Computer Science at Politechnika Krakowska im. Tadeusza Kościuszki
languagesPolish, English
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Stackoverflow

Stats
226reputation
12kreached
3answers
5questions
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Github Skills (17)

webgl10
javascript10
visualization10
graph10
front-end-development10
visualizations10
graphing10
react9
nodejs8
browserify6
graphql6
reason6
jestjs6
react-router-v46
enzyme6

Programming languages (18)

JavaCSSC++RustElmHTMLErlangReason

Github contributions (5)

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Netflix/vizceral

Mar 2017 - Mar 2017

WebGL visualization for displaying animated traffic graphs
Role in this project:
userFront-end Developer
Contributions:13 commits, 3 PRs, 39 comments in 7 days
Contributions summary:Tomasz primarily focused on enhancing the user interface and functionality of the `vizceral` project. Their contributions involved implementing interactive features such as node clicking and dragging, as well as integrating the concept of an entry node for graph visualization. They modified code across multiple components including global, region and focused graph types, demonstrating an understanding of the project's architecture and the interconnectedness of its elements. They also added features for handling node interactions, filter updates and drag and drop usability improvements.
animatedwebglgraphsgraphtraffic
baransu/amble-engine

Oct 2015 - Oct 2016

Contributions:48 PRs, 161 pushes, 40 branches in 11 months
gamejavascriptjavascript-game-enginegame-developmentengine
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Tomasz Cichociński