Tomasz Dysinski

Engineering Manager at Sequence

Vancouver, British Columbia, Canada
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Summary

🤩
Rockstar
Tomasz Dysinski is an Engineering Manager based in Vancouver with 13 years of experience blending game development, technical art, and front-end engineering to deliver performant graphics and polished user experiences. At Sequence he evolved from Lead Game Developer to managing multiple development teams, retaining a hands-on focus on optimization and visual systems. He thrives at the intersection of engineering and art, pairing animation and asset expertise with pragmatic engineering practices to ship strong products. An indie game creator and artist in his spare time, Tomasz brings a creator’s eye to UX and a track record of turning artistic vision into efficient, scalable implementations.
code13 years of coding experience
job17 years of employment as a software developer
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Github Skills (150)

threejs10
svg10
webgpu10
3d10
javascript10
webgl10
virtual-reality10
augmented-reality10
canvas10
webxr10
sequence10
modular9
solidity9
wallet9
playback9

Programming languages (10)

TypeScriptMDXC#C++RustJavaScriptGoPHP

Github contributions (5)

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bunnybones1/three-pixel-font

Apr 2022 - May 2022

Contributions:32 commits, 23 pushes, 2 branches in 1 month
Contributions:55 commits, 1 PR, 20 pushes in 4 years 3 months
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