Tomasz Dysinski is an Engineering Manager based in Vancouver with 13 years of experience blending game development, technical art, and front-end engineering to deliver performant graphics and polished user experiences. At Sequence he evolved from Lead Game Developer to managing multiple development teams, retaining a hands-on focus on optimization and visual systems. He thrives at the intersection of engineering and art, pairing animation and asset expertise with pragmatic engineering practices to ship strong products. An indie game creator and artist in his spare time, Tomasz brings a creator’s eye to UX and a track record of turning artistic vision into efficient, scalable implementations.
Contributions:55 commits, 1 PR, 20 pushes in 4 years 3 months
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