Tomasz Stachowiak

Freelance Full-Stack Developer at Freelancer Software & Web Developer

Oulu, North Ostrobothnia, Finland
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Summary

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Rockstar
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Top School
Tomasz Stachowiak is a versatile freelance full-stack developer with 16 years of experience building web, mobile and desktop applications and leading small engineering teams. He combines strong algorithmic and systems thinking—rooted in studies in theoretical and mathematical physics—with hands-on work in iOS, backend architecture and optimization engines for logistics and healthcare. Tomasz has led product delivery and technical strategy at startups and contributed low-level rendering code to experimental GPU projects like EmbarkStudios' real-time global illumination renderer, highlighting his appetite for systems- and performance-intensive work. Equally comfortable inventing computation engines or shipping user-facing apps, he frequently switches technologies to solve the problem at hand and mentors teams through architecture and implementation. Based in Oulu, Finland, he brings a pragmatic, research-minded approach to multidisciplinary projects spanning digital health, games and high-performance computing.
code16 years of coding experience
job12 years of employment as a software developer
bookTheoretical and Mathematical Physics, Theoretical and Mathematical Physics at University of Wroclaw
bookTheoretical and Mathematical Physics, Theoretical and Mathematical Physics at University of Warsaw
languagesPolish, English, German
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Github Skills (17)

vulkan10
c-language10
shader10
gpu-programming10
graphics-programming10
cprogramming-language10
rasterizer9
rasterize9
ras9
cpp-library9
standard-library9
rasterizing9
raster9
raytracing9
memory-management9

Programming languages (6)

DockerfileC++RustSCSSHTMLHLSL

Github contributions (5)

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EmbarkStudios/kajiya

Aug 2020 - Dec 2022

💡 Experimental real-time global illumination renderer 🦀
Role in this project:
userBack-end Developer
Contributions:20 reviews, 896 commits, 23 PRs in 2 years 4 months
Contributions summary:Tomasz's commits focus on implementing and modifying features related to the experimental real-time global illumination renderer. They are responsible for implementing key components like clearing color targets, and fixing memory barriers. Their work indicates a direct involvement in the low-level implementation of the rendering pipeline, including modifications to render passes and state tracking. The user's contributions suggest they are involved in the core rendering logic of the project.
visualizationrendering-enginerayglobal-illuminationvolume-rendering
h3r2tic/rendertoy

Dec 2018 - Jul 2021

Contributions:2 releases, 174 commits, 1 PR in 2 years 8 months
prototyping-toolgpuprototypingrapid-prototypingrendering
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Tomasz Stachowiak - Freelance Full-Stack Developer at Freelancer Software & Web Developer