Tomek Paszek is a Senior Software Engineer with over a decade of experience building developer tools and test automation at Unity, where he’s been instrumental in evolving editor tooling such as the widely used Input System. Trained in software engineering (MSc) from Poznan University of Technology, he blends deep C/C++ roots with extensive C# and Java experience, and a strong grounding in requirements engineering and testability. He started programming at 15, shipped a game-engine project early on, and later co-founded Stoobu—taking end-to-end responsibility for the platform’s design, deployment and maintenance. At Microsoft he contributed to SCM-related test automation and cloud testing frameworks, and at Unity he focuses on tooling, test infrastructure and evangelising good code design. Known for pragmatic refactors and improving developer workflows, he pairs hands-on implementation with a systems view of software lifecycle and test processes.
10 years of coding experience
14 years of employment as a software developer
B.Sc., Computer Science, B.Sc., Computer Science at Politechnika Poznańska / Poznan University of Technology
An efficient and versatile input system for Unity.
Role in this project:
Full-stack Developer
Contributions:25 commits, 9 PRs, 67 pushes in 5 months
Contributions summary:Tomek was heavily involved in the development and maintenance of the Unity input system's editor tools. Their commits focus on creating and refining an editor for input actions, including the implementation of an action inspector window, support for composite groups, and the addition of delete functionality. The user refactored code, improved the save/reload workflow, and integrated a control scheme filter.
An efficient and versatile input system for Unity.
Contributions:95 commits in 2 months
pointerunityversatilemodularunity3d
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