Summary
Tomislav Pejsa is a senior software engineer and graphics specialist with 11 years of experience building XR, wearables, remote rendering, and cloud-enabled graphics systems, currently at Meta in San Jose. He blends industry and academic rigor from roles at Magic Leap, Microsoft Research, and the University of Wisconsin–Madison, where his research in computer animation and AR/VR informs production-ready systems. Tomislav has led engineering efforts on constrained devices and remote-rendered pipelines, uniquely combining low-level graphics expertise with cloud and distributed rendering know-how. He holds a PhD in computer science and a BS from the University of Zagreb, and is known for translating research prototypes into scalable product features. An appetite for wearable UX and real-time animation makes him especially effective at bridging perceptual research and engineering delivery.
11 years of coding experience
10 years of employment as a software developer
Doctor of Philosophy (Ph.D.), Computer Science, Doctor of Philosophy (Ph.D.), Computer Science at University of Wisconsin-Madison
Bachelor of Science (BS), Computer Science, Bachelor of Science (BS), Computer Science at Sveuèilište u Zagrebu
English, German, Croatian