Summary
Tommy Brosman is a Principal Software Engineer based in Kirkland, Washington, focused on designing and implementing scalable, granular, testable, and reliable systems. With a background in game development and real-time simulation, he has built everything from in-house Xbox game test automation to data aggregation components for predictive traffic engines. At Microsoft he has progressed through senior engineering and management roles, blending hands-on development with technical leadership. He favors pragmatic, test-first architectures that scale and are easy to reason about in production. Though primarily a services developer, his early game and simulation work gives him a strong instincts for performance-sensitive, low-latency systems. He combines production engineering rigor with an appreciation for developer productivity and automated validation.
2 years of coding experience
14 years of employment as a software developer
New Market Skills Center
BS, BS at Digipen Institute of Technology