Tommy Brosman

Principal Software Engineer at Microsoft

Kirkland, Washington, United States
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Summary

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Tommy Brosman is a Principal Software Engineer based in Kirkland, Washington, focused on designing and implementing scalable, granular, testable, and reliable systems. With a background in game development and real-time simulation, he has built everything from in-house Xbox game test automation to data aggregation components for predictive traffic engines. At Microsoft he has progressed through senior engineering and management roles, blending hands-on development with technical leadership. He favors pragmatic, test-first architectures that scale and are easy to reason about in production. Though primarily a services developer, his early game and simulation work gives him a strong instincts for performance-sensitive, low-latency systems. He combines production engineering rigor with an appreciation for developer productivity and automated validation.
code2 years of coding experience
job14 years of employment as a software developer
bookNew Market Skills Center
bookBS, BS at Digipen Institute of Technology
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Github Skills (7)

fluid10
websocket10
realtime10
microsoft10
collaboration10
crdt10
fluid-framework8

Programming languages (1)

TypeScript

Github contributions (5)

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TommyBrosman/FluidExamples

Mar 2025 - Mar 2025

Set of examples built on the Fluid Framework
Contributions:19 reviews, 13 PRs, 29 pushes in 3 days
TommyBrosman/FluidFramework

May 2024 - Jan 2025

Library for building distributed, real-time collaborative web applications
Contributions:33 pushes, 13 branches in 8 months
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