Tomonari Mihara is a Technical Artist based in Chiyoda, Japan, with 13 years of engineering experience that transitioned from server engineering to leading server teams and finally into technical art. Since 2016 he has focused on bridging art and engineering at QualiArts, applying his server-side rigor to tools and pipelines for Maya, Unity3D, and AR. His background at CyberAgent as a Server Engineer gives him uncommon depth in scalable backend systems for real-time and online applications, which he leverages to build robust asset pipelines and plugins. Known for practical problem-solving, he brings a developer’s mindset to artist workflows—automating repetitive tasks and improving production efficiency. He combines hands-on plugin development with a systems perspective, making him effective at shipping integrated tooling that supports both creative and engineering teams.
Contributions:2 releases, 5 commits, 2 PRs in 2 years 7 months
maya-pluginimporterautodeskmayaautodesk-maya
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Tomonari Mihara - Technical Artist at QualiArts, Inc.