Summary
Tonia Beglari is an award-winning experience designer and creative technologist with 11 years building interactive, socially minded projects across commercial, indie, academic, and festival contexts. She designs and engineers XR, AR, and web experiences—from multiplayer VR attractions and location-based AR for cities to community-driven internet art archives—balancing technical craftsmanship with human-centered UX. As a freelance lead and former AR engineer at Snap, she bridges product, ML, and creative teams to ship polished interactive work for clients like Universal Studios Japan, Sundance, and USC. An experienced educator, she teaches game design, virtual production, and creative coding, and juries prominent festivals including IndieCade and Slamdance. Notably, her practice combines live immersive performance roots with rigorous production processes, informed by international living and community mentorship.
11 years of coding experience
9 years of employment as a software developer
Master’s Degree, Game and Interactive Media Design, Master’s Degree, Game and Interactive Media Design at University of Southern California
BA, Development Studies, BA, Development Studies at University of California, Berkeley
Creative Code Immersive, Creative Code Immersive at Gray Area Art + Technology