Tony Coculuzzi is a versatile game developer with 11 years of experience building and leading projects across indie studios and AAA pipelines, currently contributing Unity and C# expertise to Among Us at Innersloth. He has led development on notable titles like Cuphead and Florence, founded Wilder Games, and consults and teaches game programming—blending hands-on coding with curriculum design and mentorship. Comfortable as both lead programmer and solo developer, he ships gameplay systems, tools, and production-ready features across platforms. Based in Kingston, Ontario, Tony pairs creative design sensibilities with pragmatic engineering, often tackling both gameplay and tooling to accelerate teams. An uncommon strength is his track record of moving between education, indie, and studio environments, which gives him a broad view of game production from prototype to release.
10 years of coding experience
7 years of employment as a software developer
Animation and Game Development, Animation, Game Development, Animation and Game Development, Animation, Game Development at Loyalist College
Contributions:5 pushes, 1 branch in 1 year 4 months
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