Tony Coculuzzi

Game Developer at Freelance

Kingston, Ontario, Canada
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Summary

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Senior
🎓
Top School
Tony Coculuzzi is a versatile game developer with 11 years of experience building and leading projects across indie studios and AAA pipelines, currently contributing Unity and C# expertise to Among Us at Innersloth. He has led development on notable titles like Cuphead and Florence, founded Wilder Games, and consults and teaches game programming—blending hands-on coding with curriculum design and mentorship. Comfortable as both lead programmer and solo developer, he ships gameplay systems, tools, and production-ready features across platforms. Based in Kingston, Ontario, Tony pairs creative design sensibilities with pragmatic engineering, often tackling both gameplay and tooling to accelerate teams. An uncommon strength is his track record of moving between education, indie, and studio environments, which gives him a broad view of game production from prototype to release.
code10 years of coding experience
job7 years of employment as a software developer
bookAnimation and Game Development, Animation, Game Development, Animation and Game Development, Animation, Game Development at Loyalist College
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Stackoverflow

Stats
55reputation
6kreached
1answer
4questions
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Github Skills (18)

x-plane10
addon9
blender9
windows8
desktop8
dm8
fbx7
unity-game-engine6
design-patterns6
flash6
actionscript6
monodevelop6
jsfl6
plugin6
color-picker4

Programming languages (3)

C#Visual Basic .NETPython

Github contributions (5)

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Allows users to configure exportable packages from objects within a blender file, which can be exported to .FBX with a single click.
Contributions:3 releases, 69 commits, 1 PR in 9 months
blenderexportablefbxaddonconfigure
Contributions:5 pushes, 1 branch in 1 year 4 months
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Tony Coculuzzi - Game Developer at Freelance