Tony De Luna is a pragmatic software engineer with 12 years of experience building reliable backend systems, automating AWS infrastructure, and developing low-level and graphics software from user-space OS components to OpenGL Oculus VR. He has driven platform improvements at PeerStreet—building authentication for Kubernetes and Lambdas, optimizing CI/CD with parallelism and caching, and authoring Terraform for AWS lifecycles—while leading small teams to deliver cross-team features. At Google he worked on large-scale re-computation pipelines and enabled hardware features for ChromeOS, demonstrating comfort with both distributed data processing and embedded-level problems. Now at New Relic, he continues applying deep computing fundamentals to production engineering challenges. Colleagues describe him as someone who “can figure things out,” combining curiosity-driven exploration (including indie game development) with a bias for pragmatic, shipping solutions. Located in Eugene, Oregon, he blends systems-level depth with cloud-native operational experience.
Contributions:21 commits, 3 PRs, 16 pushes in 20 days
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