Summary
Tony Di Malta is a Senior Gameplay Programmer based in Liverpool with a decade of experience building C++ and C# systems for console, PC and mobile games. He has contributed to live-service and AAA projects including State of Decay 3 using Unreal Engine 5, Tomorrow Falls and Fall Guys Creative, and helped port and modernize titles like Overcooked AYCE across next-gen platforms. Equally comfortable with gameplay systems, tools and networked features, he has shipped client-side C++ for a JRPG, implemented crossplay plugins, and authored level-editor functionality in Unity. Tony pairs creative design instincts with systematic engineering—improving player flow, accessibility and pipeline automation across teams. He holds an MSc in Games and Intelligent Agents and often bridges prototype experimentation with production-quality code. A lifelong gamer turned builder, he brings a player-first mindset to technically ambitious projects.
10 years of coding experience
5 years of employment as a software developer
MSc. Computer Science IMAGINA (Images Games and Intelligent Agents), MSc. Computer Science IMAGINA (Images Games and Intelligent Agents) at University of Montpellier
BSc. Computer Science, BSc. Computer Science at Teaching and Research Center in Computer Science
Bac S maths speciality engineering sciences, Bac S maths speciality engineering sciences at High School Val de Durance
French, English, Italian