Summary
Tony Etienne is a senior pipeline engineer with 11 years in software and a deep background in visual effects and game cinematics, now building tooling at Epic Games from Seattle. He has a rare blend of hands-on lighting/lookdev experience across blockbuster films and AAA titles and production-facing engineering work at Autodesk, Blizzard, and Netflix, where he optimized ShotGrid and reduced runtimes by orders of magnitude. Tony excels at removing workflow friction, tuning performance, and lowering technical debt while aligning engineering effort with creative production schedules. He contributes to cross-team governance (Python and UI steering committees, Tech DE&I) and brings product support and project management experience to complex studio pipelines. Outside pure engineering, he maintains an illustration and demo reel portfolio, reflecting a continuing creative practice that informs his tooling empathy. This combination of artistic fluency and pipeline engineering makes him effective at translating creative needs into scalable, reliable systems.
11 years of coding experience
7 years of employment as a software developer
Bachelor of Arts - BA Individualized Major (CG and Animation), Bachelor of Arts - BA Individualized Major (CG and Animation) at Indiana University Bloomington
Diploma with Honors 3D Animation, Diploma with Honors 3D Animation at Vancouver Film School