Tony Lin

Manager, Test, Release & Deployment Engineering at Relativity Space

Los Angeles Metropolitan Area United States
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Summary

🤩
Rockstar
🎓
Top School
Tony Lin is a robotics and software testing leader with 13 years of experience building end-to-end quality, release, and deployment practices for autonomous systems. Currently managing Test, Release & Deployment Engineering at Relativity Space, he previously scaled QA from a single engineer to a ~20-person organization at Brain Corp, delivering over 60% automation coverage and supporting global deployment of 40,000+ robots. He blends hands-on engineering (embedded, Python, C++, Linux) with test architecture—authoring TAROS, physical simulation-based QA labs, and integrating GenAI to optimize test workflows. An active front-end contributor to open-source WebVR projects like Hubs/Spoke, he brings a UI-focused sensibility to immersive and robotics software. Tony’s background spans research, mechanical design, and systems integration, giving him a rare cross-disciplinary fluency between hardware, firmware, and cloud-enabled test automation.
code13 years of coding experience
job17 years of employment as a software developer
bookMaster Mechanical Engineering, Master Mechanical Engineering at University of Washington
bookBachelor Power Mechanical Engineering, Bachelor Power Mechanical Engineering at National Tsing Hua University
bookMachine Learning online class, Machine Learning online class at Stanford University
languagesEnglish, Chinese, Chinese
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Github Skills (7)

aframe10
threejs10
javascript10
webxr10
react10
ui-components10
webgl9

Programming languages (2)

CJavaScript

Github contributions (5)

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Hubs-Foundation/Spoke

Jul 2018 - Aug 2018

Easily create custom 3D environments
Role in this project:
userFront-end Developer
Contributions:153 commits, 24 PRs, 54 pushes in 1 month
Contributions summary:Tony primarily contributed to the front-end development of the "spoke" repository, focusing on UI component enhancements and editor functionality. Their work included adding features such as a "remove" button to components, implementing a color picker for input, and modifying the display of scene hierarchy nodes. Furthermore, the user handled naming conflicts for gltf files.
webglthreejswebxrenvironmentsgltf
Hubs-Foundation/hubs

Jun 2018 - Sep 2018

Duck-themed multi-user virtual spaces in WebVR. Built with A-Frame.
Role in this project:
userFront-end Developer
Contributions:42 commits, 4 PRs, 18 pushes in 2 months
Contributions summary:Tony primarily focused on enhancing the user interface and visual effects of the virtual spaces built with A-Frame. Their contributions included implementing a tunnel effect to enhance the immersive experience and increase teleportation distance. Furthermore, the user worked on adjusting and optimizing the visual aspects, such as the placement of the tunnel effect to avoid overlap. The user also made modifications related to the avatar's behavior.
framewebgla-frameduckwebrtc
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