Summary
Torbjørn Haugen is an engineer based in Trondheim with 14 years of experience focused on 3D real-time graphics and embedded graphics performance. Since 2012 he has worked at ARM, evolving from a graduate performance analysis engineer into a seasoned engineer who measures hardware counters, analyzes application behavior, and develops tooling to optimize graphics pipelines. His background blends a MSc in Computer Science with hands-on software development early in his career, giving him both theoretical depth and practical coding experience. Torbjørn’s work is rooted in low-level performance investigation rather than high-level rendering features, making him adept at squeezing efficiency from constrained hardware. Colleagues value his analytic approach to pipeline bottlenecks and his habit of automating repetitive measurement tasks. He pairs a long-term commitment to ARM with a curiosity for translating detailed metrics into impactful optimizations.
14 years of coding experience
Bachelor's degree, Computer Software Engineering, Bachelor's degree, Computer Software Engineering at Høgskolen i Buskerud (HiBu)
Master's degree, Computer Science, Master's degree, Computer Science at Høgskolen i Narvik (HiN)