Summary
Torea Foissotte is a robotics and AI engineer with nine years of industry experience and a PhD focused on visually guided autonomous behaviors for humanoid robots. Based in Tsukuba, Japan, he has built simulators and learning environments with NVIDIA Isaac and Unreal Engine, developed perception and high-level control for real robots (HRP-2, HIRO/Nextage), and led feature development for warehouse robotics using C++, ROS, and Alica. His background spans academia and product engineering across Japan, South Korea and Tahiti, blending research-grade optimization and vision work with practical simulator-to-robot deployments. He also teaches and mentors—having designed game-focused curricula and supervised student projects—bringing a rare mix of game-engine savvy (UE4/UE5), computer vision, and hands-on robotics integration. Notably, he iterates between simulation and real hardware regularly, turning theoretical controllers into operational robot behaviors.
9 years of coding experience
18 years of employment as a software developer
PhD, robotics, PhD, robotics at Universite Montpellier II
master, computer science, master, computer science at Polytech Tours
DUT GEII, option informatique, electronics and computer science, DUT GEII, option informatique, electronics and computer science at Institut Universitaire de Technologie de Cachan
English, French, Japanese, tahitian, Korean