Tori Holmes-kirk is a senior game developer and front-end architect with over two decades of experience designing and shipping interactive software across startups, agencies, and corporate teams. Based in Amsterdam, she combines deep front-end expertise (React, Vue, Unity, Unreal) with procedural art skills in Houdini, having built a library of over 20 procedural assets and tooling for modular environments. She has led rapid rebuilds and platform migrations, mentored teams, and driven product-focused engineering as a founding technical artist and consultant for clients like Miele and Valtech. Tori bridges art and engineering—creating procedural textures, web-based game demos in Babylon.js, and full-stack front-end architectures—so she’s equally at home prototyping visuals or scaling production apps. Known for pragmatic product sense and hands-on leadership, she consistently turns design ideas into polished, production-ready experiences.
11 years of coding experience
20 years of employment as a software developer
Associate's degree General Studies, Associate's degree General Studies at Columbia College
Certificate Digital Animation, Certificate Digital Animation at School of Communication Arts
Course work Computer Science, Course work Computer Science at North Carolina State University
Contributions:9 pushes, 1 branch in 3 years 8 months
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Tori Holmes-kirk - Senior Game Developer at CoolGames