AR VR Software Engineer, Vision Products Group at Apple
Canada
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Summary
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Senior
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Torsten Becker is a versatile AR/VR software engineer with 21 years of experience, currently building visionOS features for Apple’s Vision Products Group. He blends low-level UNIX/C systems programming, networking and CI with full‑stack app work—iOS UI, backend sync, and data engineering—thanks to a career spanning Mail for Apple, Wunderlist, and growth/analytics leadership. Skilled across C#, Objective‑C, C++, Scala, Python and increasingly functional Clojure, he has applied computer vision, 3D rendering, ML and statistics to practical product problems. Torsten launched Wunderlist’s native iPhone app and later built analytics infrastructure and experimentation pipelines at 6Wunderkinder, demonstrating both product polish and data-driven decision making. Based in Canada with a master’s in IT‑Systems Engineering, he is a curious generalist who favors clean architecture, tested APIs and pragmatic use of functional languages to tame complexity.
21 years of coding experience
9 years of employment as a software developer
Master’s Degree IT-Systems Engineering, Master’s Degree IT-Systems Engineering at Hasso Plattner Institute
M.Sc. (Exchange Student) Computer Science, M.Sc. (Exchange Student) Computer Science at University of Jyväskylä
Atom package to execute the current selection ad Ruby code.
Contributions:15 commits, 3 pushes, 2 tags in 1 year 4 months
atom-packageatomselectionruby
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Torsten Becker - AR VR Software Engineer, Vision Products Group at Apple