Toulouse De Margerie is a seasoned software architect based in Montreal with a multi-decade career focused on real-time 2D/3D graphics, game engines, and post-production tools. He pairs deep low-level expertise in C/C++, x86 assembly and graphics APIs (Vulkan/Metal/Direct3D/OpenGL) with higher-level work in C#, Python and web technologies, enabling both engine-building and tooling. At Unity he led the architecture and delivery of a generalized graph processing stack and visual scripting systems used across teams and external tool developers. His background spans major product work at Autodesk and long consultancy engagements delivering playback, editing, and real-time graphics features for industry-leading clients. Now driving architecture at VYV Corporation, he blends systems-level performance focus with pragmatic developer-facing design. Beyond code, his career shows a recurring pattern of building reusable foundational technology rather than single-app features, making him a go-to architect for complex graphics and data-flow systems.
8 years of coding experience
33 years of employment as a software developer
Bachelor of Computer Science, Bachelor of Computer Science at McGill University
Find and Hire Top DevelopersWe’ve analyzed the programming source code of over 60 million software developers on GitHub and scored them by 50,000 skills. Sign-up on Prog,AI to search for software developers.
Request Free Trial
Toulouse De Margerie - Software Architect at VYV Corporation