Toulouse De Margerie

Software Architect at VYV Corporation

Montreal, Quebec, Canada
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Summary

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Rockstar
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Top School
Toulouse De Margerie is a seasoned software architect based in Montreal with a multi-decade career focused on real-time 2D/3D graphics, game engines, and post-production tools. He pairs deep low-level expertise in C/C++, x86 assembly and graphics APIs (Vulkan/Metal/Direct3D/OpenGL) with higher-level work in C#, Python and web technologies, enabling both engine-building and tooling. At Unity he led the architecture and delivery of a generalized graph processing stack and visual scripting systems used across teams and external tool developers. His background spans major product work at Autodesk and long consultancy engagements delivering playback, editing, and real-time graphics features for industry-leading clients. Now driving architecture at VYV Corporation, he blends systems-level performance focus with pragmatic developer-facing design. Beyond code, his career shows a recurring pattern of building reusable foundational technology rather than single-app features, making him a go-to architect for complex graphics and data-flow systems.
code8 years of coding experience
job33 years of employment as a software developer
bookBachelor of Computer Science, Bachelor of Computer Science at McGill University
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Github Skills (9)

unity-dots10
unity3d10
skybox9
shaderlab9
deterministic8
post-processing8
static-content7
shader6
webgl3

Programming languages (1)

C#

Github contributions (3)

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Proof of concept Unity project for more precise control of framerates and GenLock
Contributions:6 commits, 1 PR, 4 pushes in 8 months
post-processingunity-projectshaderlabdeterministicunity
Contributions:4 commits, 1 push in 9 days
webglshadersskyboxvideoshader
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Toulouse De Margerie - Software Architect at VYV Corporation