Trace Myers is a game builder with 8 years of hands-on experience building low-level engine systems, game AI, and designer-facing tools using C++, Python, Unreal Engine, Jai, Zig, and Win32/OpenGL. He favors a data-oriented programming style that balances debugability and flexibility with cache-friendly performance, and has shipped systems like multithreaded job frameworks, SIMD-optimized distance comparisons, and a 10k-agent AI pipeline. His work at Redemption Road Games included collision/pathfinding for massive AI counts, network compression to increase update rates, and an AI-driven automated performance tester—demonstrating a pragmatic mix of systems engineering and tooling. A former photographer turned programmer, Trace brings a visual sensibility to game systems and a knack for teaching complex concepts, having instructed programming and ML to teens and tutored undergraduates in statistics and languages. Now based in Mount Dora, Florida, he’s building independent projects and tooling at We Build Games while continuing to explore low-level optimization and emergent AI behavior.
8 years of coding experience
4 years of employment as a software developer
Associate of Arts - AA, General Education, Associate of Arts - AA, General Education at Daytona State College
Bachelor's of Arts, Statistics, Bachelor's of Arts, Statistics at University of Florida
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