Trapper Mcferron

Senior Rendering Engineer at Epic Games

Peoria, Arizona, United States
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Summary

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Senior
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Top School
Trapper Mcferron is a senior rendering engineer with two decades of software experience and a deep focus on graphics R&D across AAA games and hardware vendors. He has led graphics teams at Blizzard and contributed rendering and performance solutions at Epic, Intel, Certain Affinity and multiple studios, helping ship titles like Call of Duty: MW Remastered and Prey. Equally comfortable in low-level GPU profiling and high-level engine systems, he translates research into hardware recommendations and practical rendering techniques. Based in Peoria, AZ, he treats engineering as a hobby too, producing independent graphics, physics, and hardware tech demos on his site, which reflect a continuous appetite for experimentation beyond day-to-day work.
code8 years of coding experience
job20 years of employment as a software developer
bookBachelor of Science, Software Engineering, Bachelor of Science, Software Engineering at University of Advancing Technology

Programming languages (1)

C++

Github contributions (5)

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jhawkzz/FBAlpha-Shock

May 2023 - Jul 2023

Final Burn Alpha 100 Mega Shock Edition. A port of Final Burn Alpha for the Unico MVSX
Contributions:12 reviews, 13 PRs, 211 pushes in 2 months
mcferront/anttrap-engine

Sep 2018 - Jul 2019

Contributions:59 commits, 44 pushes, 6 branches in 9 months
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Trapper Mcferron - Senior Rendering Engineer at Epic Games