Summary
Trapper Mcferron is a senior rendering engineer with two decades of software experience and a deep focus on graphics R&D across AAA games and hardware vendors. He has led graphics teams at Blizzard and contributed rendering and performance solutions at Epic, Intel, Certain Affinity and multiple studios, helping ship titles like Call of Duty: MW Remastered and Prey. Equally comfortable in low-level GPU profiling and high-level engine systems, he translates research into hardware recommendations and practical rendering techniques. Based in Peoria, AZ, he treats engineering as a hobby too, producing independent graphics, physics, and hardware tech demos on his site, which reflect a continuous appetite for experimentation beyond day-to-day work.
8 years of coding experience
20 years of employment as a software developer
Bachelor of Science, Software Engineering, Bachelor of Science, Software Engineering at University of Advancing Technology