Travis Evashkevich is a Senior Art Tools Engineer and pipeline programmer with 11 years’ experience building artist-focused tooling across games and VFX, currently working at Spliced Inc. and Tanglewood Games in the UK. He specializes in connecting tools into coherent, stable pipelines that dramatically reduce tedious artist work—examples include a Maya texture atlassing workflow sped from minutes to seconds and automated asset packaging from Perforce. Comfortable across Python, PyMXS, PySide2 and shader work, he blends hands-on scripting with UX-minded features that remove friction for artists. Beyond studio roles he publishes practical Photoshop extensions and small game prototypes, showing a continuous drive to solve real creative problems outside of core projects.
11 years of coding experience
7 years of employment as a software developer
High school Degree, High school Degree at Westwood
Bachelor's degree Major of Game Development, Bachelor's degree Major of Game Development at Howest - Digital Arts and Entertainment
Contributions:7 pushes, 1 branch in 3 years 10 months
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Travis Evashkevich - Senior Art Tools Engineer at Tanglewood Games