Travis Kirton is a senior UX designer and creative engineer with 13 years of experience blending interaction design, product thinking, and hands-on engineering to ship compelling digital experiences. Based in Vancouver, he leads UX at Klue while running design studios and tooling ventures (Logic&Form, Slant, Flow) that invent interactive experiences and bridge design to production-ready code. His background in creative coding and research produced the C4 iOS framework and Flow, tools that accelerate animation-driven design and have informed his teaching and residency work. Travis pairs experimental practice—arts residencies and exhibitions—with pragmatic product delivery for startups and enterprise clients, giving him a rare fluency across visual design, native iOS development, and interaction research. He’s contributed modern Objective-C fixes and new UI components to the notable open-source C4iOS project, demonstrating ongoing commitment to developer-facing design tools. Colleagues describe him as an operator who prototypes at code speed while keeping user needs and business goals firmly in focus.
13 years of coding experience
3 years of employment as a software developer
MA, Interactive Environments, Interactive Art, Ubiquitous Computing, game design, VR and MR environments, 1, MA, Interactive Environments, Interactive Art, Ubiquitous Computing, game design, VR and MR environments, 1 at Universität für künstlerische und industrielle Gestaltung Linz
Bachelor of Science (B.Sc.), Interactive Arts, A, Bachelor of Science (B.Sc.), Interactive Arts, A at Simon Fraser University
C4 is an open-source creative coding framework that harnesses the power of native iOS programming with a simplified API that gets you working with media right away. Build artworks, design interfaces and explore new possibilities working with media and interaction.
Role in this project:
Mobile Developer (iOS)
Contributions:81 commits, 1 PR, 1 comment in 7 months
Contributions summary:Travis primarily contributed to the C4iOS framework by addressing deprecated methods and making improvements to Objective-C code, as well as fixing bugs. Their work included removing a UITouch category and updating code to modern Objective-C standards. Furthermore, the user added functionality for sharing styles and fixed an issue with handling whitespace truncation in several methods. The user made edits to image and movie initializations, and they also worked on the implementation of the C4Button and C4Switch classes.
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