Travis Martin is a seasoned systems software engineer with over 12 years of experience building Windows Core OS and 9 years specializing in HoloLens and mixed reality systems. He has a deep hands-on background in C/C++/C#, drivers, firmware, shaders, and full hardware-software architecture, with proven work on PCIe Holographic Processing Unit drivers, dynamic foveated rendering, and production algorithms for environment and human understanding. At Microsoft he led cross-disciplinary integration, performance tuning, SoC and camera selection, and factory test debugging for Mixed Reality products, and he now applies that systems expertise to wearable platforms at Meta Reality Labs. Known as the go-to debugger and mentor, he combines technical leadership with team-building to deliver robust, production-ready systems. Based in Redmond, he pursues side projects like IsoGrid.org on GitHub, reflecting a continuing curiosity about spatial systems and tooling.
12 years of coding experience
21 years of employment as a software developer
Bachelor of Science (BS) Computer Engineering, Bachelor of Science (BS) Computer Engineering at University of Washington
General-purpose programming language and toolchain for maintaining robust, optimal, and reusable software.
Contributions:29 pushes, 7 branches in 3 months
programming-languagetoolchain
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