Summary
Travis Thompson is an engineering specialist with 11 years of experience applying physics-driven software to aerospace systems, currently developing SIL/HIL simulations and flight software at The Aerospace Corporation. He combines deep computational physics expertise (M.S. in Computational Physics) with over seven years of hands-on development in C/C++, Python, Fortran, Ada, and MATLAB on Linux to deliver high-fidelity 6DOF simulations, low-level hardware emulation, and rigorous requirements verification. His background includes GPU-accelerated research (CUDA, PyCUDA, OpenMP) and large-scale molecular dynamics analysis, bringing performance-oriented approaches to mission-critical testing. Colleagues rely on his ability to translate complex physical models into verifiable, production-ready software and to mentor others through teaching and tutoring experience. Notably, he has bridged academic research and operational aerospace engineering, making simulation accuracy and computational efficiency a practical asset for launch vehicle and satellite validation.
11 years of coding experience
7 years of employment as a software developer
Minor, Computer Science, Minor, Computer Science at California State University-Long Beach
English