Trent Piercy is a Flight Software Engineer II at SpaceX with nine years of engineering experience and a strong foundation in computer science from MIT. He blends full-stack development, AI/ML, VR/AR, and game-development instincts to build robust flight and simulation software, drawing on internships at Blizzard and AMD and research at MIT Human Systems Lab for NASA. As president of VR/AR@MIT and a varsity swimmer, he pairs technical leadership with disciplined team-mindedness and fast decision-making under pressure. Based in Austin, he brings hands-on product experience from intern-to-staff roles at SpaceX, where he progressed rapidly from intern to engineer, and a knack for translating research prototypes into flight-capable systems.
8 years of coding experience
4 years of employment as a software developer
Bachelor's degree Computer Science, Bachelor's degree Computer Science at Massachusetts Institute of Technology
Elegant OHLC Candlestick and Trade Volume charts for @Flutter
Contributions:24 commits, 2 PRs, 39 pushes in 3 years 10 months
chartstrade-volumechartfinancial-datavolume
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Trent Piercy - Flight Software Engineer II at SpaceX