Trent Piercy

Flight Software Engineer II at SpaceX

Austin, Texas, United States
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Summary

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Trent Piercy is a Flight Software Engineer II at SpaceX with nine years of engineering experience and a strong foundation in computer science from MIT. He blends full-stack development, AI/ML, VR/AR, and game-development instincts to build robust flight and simulation software, drawing on internships at Blizzard and AMD and research at MIT Human Systems Lab for NASA. As president of VR/AR@MIT and a varsity swimmer, he pairs technical leadership with disciplined team-mindedness and fast decision-making under pressure. Based in Austin, he brings hands-on product experience from intern-to-staff roles at SpaceX, where he progressed rapidly from intern to engineer, and a knack for translating research prototypes into flight-capable systems.
code9 years of coding experience
job4 years of employment as a software developer
bookBachelor's degree Computer Science, Bachelor's degree Computer Science at Massachusetts Institute of Technology
bookRegents School of Austin
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Stackoverflow

Stats
771reputation
48kreached
0answers
1question
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Github Skills (28)

crypto10
ios10
mobile-development10
quest10
flutter-plugin10
financial-data10
flutter-apps10
finance10
graph10
cross-platform10
openvr10
ohlc10
oculus-quest10
cryptocurrency10
material-design10

Programming languages (4)

C#JavaScriptHTMLDart

Github contributions (5)

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trentpiercy/VR-Frogger

Dec 2020 - May 2021

Frogger in 3D for the Oculus Quest. Built with Unity
Contributions:5 releases, 24 commits, 13 pushes in 4 months
3doculus-questoculusquestvr
Elegant OHLC Candlestick and Trade Volume charts for @Flutter
Contributions:24 commits, 2 PRs, 39 pushes in 3 years 10 months
ohlcfluttercandlestickschartgraph
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