Trevin Wong

Physics Programmer at Gearbox Entertainment

Vancouver, British Columbia, Canada
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Summary

👤
Senior
🎓
Top School
Trevin Wong is a physics programmer with nine years of game and graphics engineering experience, currently working on physics systems at Gearbox Entertainment. He specializes in C++ and Lua and has a strong interest in physically-based simulation, blending practical gameplay fixes with research-minded rendering work. Past roles include implementing animated .gltf pipelines, DDGI probe visualization, and cross-platform gameplay features for AAA and indie titles, showing fluency across tools like IMGui, OpenCV prototypes, and engine plugins. Based in Vancouver, he brings both shipping discipline from titles like Stela and Minecraft-related work and a curiosity for prototyping pipelines that turn art assets into playable content.
code9 years of coding experience
job4 years of employment as a software developer
bookBachelor of Science (B.Sc.), Computer Science, Bachelor of Science (B.Sc.), Computer Science at The University of British Columbia
languagesEnglish, Chinese
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Github Skills (17)

computer-graphics8
gpu-programming8
gpu7
differentiable-programming7
love2d7
big56
python6
jam6
lua5
game-dev4
vim4
react4
game-development4
entity-component2
simulation1

Programming languages (6)

TypeScriptC++JavaScriptLuaVim ScriptPython

Github contributions (5)

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trevinwong/bytepath_mini

Jun 2019 - Nov 2021

The BYTEPATH tutorial with completed exercises!
Contributions:2 PRs, 89 pushes, 4 branches in 2 years 5 months
terbb/Paper-Cut

Feb 2017 - May 2020

A dimensionally inspired game originally built at BC Game Jam 2017.
Contributions:8 PRs, 61 pushes, 10 branches in 3 years 3 months
jamgamegame-jamgame-development
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