Trevor Prater is a pragmatic software engineer with 11 years of experience building backend systems for gaming and cloud services, currently contributing to EA’s Preservation Team from Leduc, Alberta. He has a strong background in systems integration, automation, and game service tooling gained at OnLive and through independent consulting, as well as leadership experience running a contract studio supporting EA. Trevor also contributes to open-source—helping evolve the popular python-twitter library by adding 280-character tweet support and participating in release management—showing attention to compatibility and test coverage. Comfortable in fast-paced, high-responsibility environments, he blends C++ and .NET systems work with cloud-focused automation and a game design-rooted perspective that prioritizes user experience and reliable content delivery.
11 years of coding experience
6 years of employment as a software developer
Bachelor of Science, Computer Science; Game Design, Bachelor of Science, Computer Science; Game Design at University of California
Contributions:6 commits, 1 PR, 4 comments in 15 days
Contributions summary:Trevor contributed to the core functionality of the python-twitter library. They implemented support for the 280-character limit in tweets by modifying the API and related tests. Additionally, the user updated the project's changelog and version information, indicating involvement in release management. Furthermore, they updated the contributors list in the AUTHORS.rst file.
Contributions:20 commits, 20 pushes, 1 comment in 10 days
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