Trevor Santarra is a Principal Machine Learning Engineer and AI researcher with nine years of experience building game-focused multi-agent planning, reinforcement learning, and code-free authoring tools from research prototypes to production. Based in San Francisco, he led advanced AI efforts at Unity—shipping a Burst-compiled multi-core planner, a semantic Traits markup, AlphaZero-style RL with GNN value estimators, and node-based behavior authoring—while mentoring teams and coordinating tech transfer. His work blends deep academic research (PhD-level work on policy communication and active inference) with practical systems engineering, including a patented driver-monitoring project from Honda and multiple patent filings from Unity. Comfortable across planning systems, behavior trees, utility AI, CV classifiers, and LLM-driven code/behavior generation, he also enjoys teaching Game AI and translating experimental ideas into usable tools. Notably, he has collaborated with research groups at Microsoft, Facebook, SRI, and IKEA, demonstrating an ability to bridge industry and academia on complex, interactive AI problems.
9 years of coding experience
16 years of employment as a software developer
University of California Santa Cruz
BS Applied Mathematics (Focus: Computer Science), BS Applied Mathematics (Focus: Computer Science) at The University of Tulsa
Contributions:4 commits, 4 pushes, 3 branches in 8 months
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Trevor Santarra - Principal Machine Learning Engineer at Bitpart.AI