Summary
Tristan Bell is a Technical Lead and seasoned games programmer with 13 years of experience building real-time systems in C++ and C#, currently leading engineering at Frostbite in the Greater Melbourne area. His background spans gameplay, rendering, particle systems, shaders, tools and engine work on titles like Sea of Thieves and indie projects where he architected rendering pipelines and custom effects. Tristan combines deep graphics and systems expertise with a practical focus on developer tooling and editor extensions that accelerate team productivity. He enjoys tackling hard technical problems while keeping user experience and teammate morale front of mind. Outside core engineering he has taught programming at university level and built production web and robotics prototypes, reflecting a rare mix of pedagogy, full-stack pragmatism and creative technical curiosity.
12 years of coding experience
10 years of employment as a software developer
Bachelor of Science (BS) Computer Science, Bachelor of Science (BS) Computer Science at University of Birmingham
A Level, A Level at The Sixth Form College, Solihull